Hello everyboy,
I am sorry to start another thread about compositing - I went through a few already and thought I would be able to replicate the straight RGB render by compositing the elements in Photoshop - but it just does not add up to the acutal render, no matter what I do.
Two phenomens here:
I am talking about very simple product shots here - studio lighting.
What I am trying to do in the end, is to have a claymodel onto which I compose the actual texture (which I rendered as a separate ExtraTex element) in Photoshop. I would compose this texture onto everything at the end via Multiplay or Overlay, I guess, but I am not even coming the same RGB result with my claymodel.
Right now I am comping like this:
Reflection (Linear Dodge - Add)
RAW Total Lighting (Multiply)
Diffuse (Normal)
RAW Reflection does look like it could maybe give me that missing highlight and detail, but I wouldnt know how to comp it in..
What am I doing wrong?
BTW, in the beginning I was thinking of just creating a claymodel (i.e. my product with all the material settings it should have just without the diffuse slot being active) and then layering the ExtraTex (the texture the product has) on top of that RGB rendering via Overlay, but again - these bright and detailed highlights are missing.
Any ideas for that kind of workflow?
I attached my results and the scene as well as the renderoutput.
Sorry for bothering everybody and thank you very much for any help!
Manuel
I am sorry to start another thread about compositing - I went through a few already and thought I would be able to replicate the straight RGB render by compositing the elements in Photoshop - but it just does not add up to the acutal render, no matter what I do.
Two phenomens here:
- Either some detail lighting is missing (sharp,detailed highlights) or
- the overall brightness is totally different
I am talking about very simple product shots here - studio lighting.
What I am trying to do in the end, is to have a claymodel onto which I compose the actual texture (which I rendered as a separate ExtraTex element) in Photoshop. I would compose this texture onto everything at the end via Multiplay or Overlay, I guess, but I am not even coming the same RGB result with my claymodel.
Right now I am comping like this:
Reflection (Linear Dodge - Add)
RAW Total Lighting (Multiply)
Diffuse (Normal)
RAW Reflection does look like it could maybe give me that missing highlight and detail, but I wouldnt know how to comp it in..
What am I doing wrong?
BTW, in the beginning I was thinking of just creating a claymodel (i.e. my product with all the material settings it should have just without the diffuse slot being active) and then layering the ExtraTex (the texture the product has) on top of that RGB rendering via Overlay, but again - these bright and detailed highlights are missing.
Any ideas for that kind of workflow?
I attached my results and the scene as well as the renderoutput.
Sorry for bothering everybody and thank you very much for any help!
Manuel
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